Zimo's Numbers and Sums box front

NUMBERS, SUMS AND GENERAL KNOWLEDGE

NUMBERS & SUMS

“IS A NEED NOT A LUXURY”

AGES6 to 8+ Grades 2, 3 and 4 2+ Players 20–30 min

ZIMO’S™ Numbers & Sums gives learners an enjoyable way to practise numbers and basic mathematical operations. The game encourages children to work with numbers, addition, subtraction and problem-solving. Playing helps develop concentration, quick thinking and confidence with numbers. An educational tool designed to make practising mathematics more interactive and enjoyable.

ZIMO’S™ General Knowledge encourages learners to discover, remember and share information about the world around them. Questions and gameplay stimulate curiosity, memory, concentration and quick thinking. Children can learn while interacting and communicating with parents, teachers, friends or classmates. A fun educational experience that encourages children to broaden their knowledge through play.

R1199.00 CHECKING STOCK…
1

WHAT'S IN THE BOX

EVERYTHING FOR UP TO SIX PLAYERS

THE BOARD

One game board with a numbered path, reward blocks and instruction blocks at 13, 21 and 33.

50 NUMBERS & SUMS CARDS

Adding, subtracting and knowing numbers, pitched at Grades 2, 3 and 4.

50 GENERAL KNOWLEDGE CARDS

Values and everyday knowledge questions in the second category deck.

40 AWARD CARDS

20 Home Awards and 20 School Awards, handed out by finishing position.

TWO DICE + 6 TOKENS

A number die (1–6) for movement, a six-option category die, and six playing tokens.

INSTRUCTION SHEET

The printed rules, including the reward blocks and what to do if a die goes missing.

THE CATEGORY DIE

SIX OPTIONS, EVERY TURN DIFFERENT

NUMBERS & SUMS GENERAL KNOWLEDGE BOOBY TRAP CHOOSE A CATEGORY REWARD BLOCKS NOT AN AWARD

Roll the Booby Trap and you skip the question and stay put. Roll “choose a category” and you pick the deck you answer from.

HOW TO PLAY

TWO DICE. ONE QUESTION. MOVE.

1

Everyone rolls the number die first — the highest roll starts, and play continues from highest to lowest.

2

On your turn, roll both dice together. The number die sets how far you can move; the category die sets the kind of question.

3

The opposite player or team asks you the question. Answer correctly and move forward by the number rolled; answer wrong and stay where you are.

4

Six blocks from the finish, only the number die counts. The first to finish picks an Award card — then everyone else completes the game.

Zimo's Numbers and Sums game board

THE DETAILS

Grades
2, 3 and 4
Ages
6 to 8+
Players
2 to 6, or in teams
Playing time
20–30 minutes
Question cards
100 (50 numbers and sums, 50 general knowledge)
Award cards
40 (20 home, 20 school)
Dice
Number die (1–6) and category die
Language
English (others on request)
Origin
Made in South Africa
Zimo's Numbers and Sums printed instruction sheet

READ THE RULES BEFORE YOU BUY

The full printed instruction sheet that ships in the box — contents, components, how to play, reward blocks and the award rules.

OPEN FULL SIZE